I’ll rig up my game engine to cause an object to fall onto another, or a ball to roll down a slope (It’s easier than keyframing smooth animation, I’m lazy) but after I tick the “record animation” option under the game drop down box and play the animation at 24 FPS it always ends up in super slow motion.
I’ve tried to set the FPS to 24 but it’s always slow motion. Although this is a desirable effect on some of my rigs, its not on this one. Does anyone know what I’m doing wrong? I’m not attaching a .blend file because it’s not a very hard problem to recreate.
Sorry if this was hard to understand, I’m working on improving how I phrase my questions.