Are there any major plans in the works for the game engine? From the .org site, the interactive facet to Blender seems to be the Cinderella equivalent of Blender’s features. If the same energy that is put into the un-real-time portion was put into the game engine I feel it could be really something. Note though, I’ve seen what it takes to create from scratch what Blender does and it isn’t pretty so the game engine is no small feat. However, it would be nice to see some modern features like:
Vertex/Pixel Shaders
Real-time Shadows
(Integrated) Rag-doll Physics Calculations
Switching Between Rendering APIs
Blender is great middleware between creating your own engine and of course buying a finished game. The programmable interface and extensibility (Python) is also very appealing. The game engine allows artist and designers alike to manifest there imaginations with less effort and less technical know how than other packages such as Torque. Allowing everything to placed in a single ‘.blend’ file is also quite nice. Basically, I use Blender to create games because it allows me to do it that much faster, easier, and more enjoyable. It just to bad that the real-time engine doesn’t get the attention it deserves in my opinion. However, I’m sure this will change and I am therefore eager to await new releases. If anything at all, it would be nice if Blender could incorporate OGRE into its real-time rendering arsenal. I am not sure of the ramifications of this, however, but I think the Blender developers could do it for they have done so much all ready. Since Blender can stand toe-to-toe with suites like 3D Studio MAX, I think it could stand up against technologies such as Unreal.