Game engine brick malfunction?

Do you know what might be wrong with my animation set up, when I set up the bricks in the game logic, i set my idle brick as ALWAYS and the run cycle set as a KEYBOARD action, when i hit P, only the ideal one is running and if i hit my action key for run, it just stops and nothing else happens?

…same thing here, might I suggest you check your action bricks? (might need to be set on either loop end or loop stop)

Already set :confused: problem remains…

I got it working finally! The only problem was that in my ALWAYS brick in the Actuators, the Priority needed to be set lower so from default 0, to 1. And now it works :slight_smile: