I’m just now playing around with bullet physics, and i have a question.
i notice that when you start a game physics animation, your objects ‘bounce’, naturally because of the gravity response. The only thing is, it sort of distorts things i want to make, like, i tried to build a brick wall, but it bounced and went crooked. i tried it again, perfectly lining up the edges, but it exploded the second i pressed ‘p’. are there ways to minimize the bounce and maintain the build of my objects?
also, are there ways to prevent ‘exploding’ when perfectly lining up edges?