Well,
more of a message than an error. it reads:
expand: already read MERock
expand: already read IMRock_color.png
expand: already read IMRock_nor.png
and so on.
I get this for every instance of any linked item.
So, if I have say 30 or so instances of ‘Rock’, (alt-D, not shift-D) and ‘Rock’ was linked from an external .blend, I see this 30 times. once for each mesh
If ‘Rock’ has a material with two textures, I see a line for the material, and one for each texture. That is 3 more lines, for a total of 120 'expand: already read’s
I know it’s in debug (game.exe called with -d), so it’s more verbose than usual, but what does this message mean exactly?
could I be shortening the level load time if I wasn’t going through, what seems like a redundant set of calls?
Thanks in advance!