Hi, this is my first post.
I made a weeks ago a fake simulation fluid with particles.
When de halo touch the floor the mesh change with another.
This is the Blend file
and a few screenshots
sorry for my bad english:D
that’s quite cool, Interesting concept
Good work Saav and welcome to the forums!
I really like the idea! This makes me want to experiment!
Good luck blending and keep it up!
Interesting idea, and it works pretty well- the biggest issue I’d say is the rotation of the changed mesh when it hits the ground- it seems very mechanical, and fairly unnecessary. Also, you might want to add a random rotation on the emitted water, so it’s less repetitious.
nice job, keep up the good work : )
Take a look this pro Nvidia water simulation
The water is like a small spheres