Game engine hair

Does anyone know how to make relistic game engine hair? Ya I know I just made a thread like that, but that was for rendered hair. Now I need to know how to make hair other than additive draw mode. (or somehow make it less light!)

Try this methods:


other idea:

A good alpha texture on a subdivised plane :wink:

And all those work in the game engine, cause its gonna be for a game?

as long as it is a [image] textured mesh it will work fine

… besides, it’s not like you can’t do as well in blender as you can anywhere else…

[the best you’d get in another engine is a seperate texture for specularity or something… you’d still be using textured faces painted with a hair texture with alpha turned on [at your option]]