Does anyone know how to make relistic game engine hair? Ya I know I just made a thread like that, but that was for rendered hair. Now I need to know how to make hair other than additive draw mode. (or somehow make it less light!)
Try this methods:
A good alpha texture on a subdivised plane
And all those work in the game engine, cause its gonna be for a game?
as long as it is a [image] textured mesh it will work fine
… besides, it’s not like you can’t do as well in blender as you can anywhere else…
[the best you’d get in another engine is a seperate texture for specularity or something… you’d still be using textured faces painted with a hair texture with alpha turned on [at your option]]