Game Blender is moving forward, and I try to spend some rare spare time on making some bug fixes for Blender 2.43 game engine. The focus will be on Bullet Physics issues. The recent upgrade to use Bullet 2.x might have fixed some issue, but also broke others, so we need to tackle those isues before Blender 2.43 release. Graphics problems should be fixes once we switch over to use OGRE graphics rendering. Charlie is working on this in his new Echo project.
If you are interested, check out Blender 2.43 Preview 12, for Win32 or OSX Intel:
Preview 12 adds Lightmaps support using the new 2.43 Render Baking feature, thanks to Charlie. Also it includes some patches/bugfixes from Malachy and RCRuiz.
Some improvements are planned for character control. Other additions are Blender GUI buttons for constraints and compounds (instead of python scripting): From Preview 9 onwards, pivot axis ax X/Y/Z is defined in degrees (-360,360) euler angles. Make sure to use the new ‘show pivot’ button to see if the axis is correct.
Preview 10 adds a new option in the Game Menu: Show Physics Visualization, this should help debugging physics, collision and related issues.
Some of Malachy’s patches are included in preview12, more fixed might follow:
I will be asking for some help, but remember I have limited time so I have to focus on fixing some important issues.