Thank you for taking time to look at my post. I have a small question involving how you can rotate an object on it’s local axis in the game engine. Either using quarternions or roll pitch yaw.
import weakref import serial import bge import time controller = bge.logic.getCurrentController() owner = controller.owner owner.localOrientation = [yaw,pitch,roll]
The above is my current code, but with localOrientation I am still experiencing gimbal lock. Theres probably a very easy solution like quarternionOrientations but for the life of me, I have been unable to find it, so any help is greatly appreciated. Thank you!