Hello all. I’m starting a First-Person Shooter project and have a few questions. My first question is, I’m using Blender in linux. I can compile the runtime fine, but, is there a way to compile a Windows runtime:confused:? I tried fooling windows into executing the Linux BIN, (adding a .exe to the end, lol) but, no good.
Second question:
Is there a way to use the mouse movement to control the camera’s rotation using the easy connector-type game coding (I don’t remember the proper name for it)?
Just load the .blend with blender under windows (or you can have someone else do it if you don’t have a windows partition).
Is there a way to use the mouse movement to control the camera’s rotation using the easy connector-type game coding (I don’t remember the proper name for it)?
Social beat me to the post. And very politely, I might add. For future reference, you probably could have answered your questions yourself using the forum search feature and by looking in the sticky Tutorials thread. Both of your questions are very common.
To add to Social’s answer to your first question, while you cannot make a Windows .exe from Linux, you can make a Windows release from Linux using the BlenderStarter. You might not want to release an .exe, anyway, since all .exe’s made with Blender are automatically licensed under the GPL. Other publishing solutions might better suit your needs. You can read more about runtimes and publishing here: http://www.blendenzo.com/faqMakeExe.html