hello all. i am trying to get a sense of where the game engine is right now. i was a publisher user up until the open source switch. i have continued to use blender 2.25 since, but not at the same level :(. but, recent additions to the game engine like frustum culling and pixel shaders have recaptured my interest.
i’m glad to see erwin is still involved ( hi erwin ).
with the exception of armature support, is the whole of the 2.25 engine still intact?? what ever became of the audio system - openAL was reportedly too unstable in the 2.2x days - so fmod was used. are the pixel shaders and bullet physics officially maintained? should i expect any current features to break in the near future? and will we finally get stencil buffer support?
i would LOVE to resume my game blender projects, but should i wait?
thanks all, and congrats to the blender.org team - open source blender looks better than ever!