File size
There’s lots of duplicate mesh data (which explains why it compresses so well)
Mesh data can be linked by using Alt+D instead of Shift+D
Framerate
I don’t really have an authoritative answer for this, but the rasterizer seems to be eating quite a bit.
Some obvious solutions:
-lower the object detail
-decrease the amount of objects
Crashing
I managed to get a crash with the official 2.65a. My debug build is very much old and broken and I need to sleep :[
Hopefully someone can provide a better answer.
1.Laptops are not designed for gaming and game dev> don’t expect super framerates.
2.Its quite incorrect to call a game engine unoptimized > the game made on it is unoptimized.
3.Tell your friend to put up more time on optimizing .
runs 30 FPS on my Nvidia 8600GT, which is pretty old (2007). And it can handle 20-60 zombies running at you at 60 FPS
Also, on older pc, putting an occlude around camera may help a bit to increase framerate.
Okay, update : we deleted all the keyframe /action data - that cleaned up the file quite a bit. we also linked the objects to the same object data.It shrunk from 256 Mb to about 10 or 20 mb