Hello everybody,
I’m new to blender. I want to create a game and so i made a head for my game character(with the help of some tutorials). It has subsurfaces and UV-mapped textures on it.
When I wanted to make an .exe file(save runtime) with the picture of the head in it, I got one with the head completely grey(well the eyewhite was white, it had no texture only a white material) all the textures were missing.
On top of things, the subsurfaces were absent as well. It was all pointy. While those were neatly shown when I just rendered the head(F12), as well as the textures.
Can somebody tell me if it actually is possible to get in your game what you get on your render? Does blender game engine actually support blender’s own options?
If someone sees my error, please let me know by answering to this post.
Well the Blender Game Engine does not support subsurfing in the game engine. For your textures problem you probably forgot to pack your data. When you go to make an .exe just look for the “Pack Data” button in the File drop down menu.
I know that subsurf doesn’t work in the GE (you have to hit apply or, better yet, just don’t model with subsurf-the less polygons the better) procedural textures don’t work either, you have to use UV mapped images (I’m not sure what you’re using) I can’t say what else is wrong without an example file.
Hope that helped a bit.
[edit] agh, Hakkar beat me to it… (plus, I forgot about packing data)
As has already been pointed out, not everything that works for animations and still renders in Blender works in the game engine as well. Since you are new (and it sounds like you have the patience to read tutorials), I’ll point you to a few useful links:
http://www.blender3d.org/cms/Manuals___Books.111.0.html (Scroll to the bottom of the page where you will find the “Game Reference Guide”. Though it was written for an earlier version of Blender, it will still help you get the basic knowledge you need about the Game Engine. Most of the stuff is still the same.)
http://www.blender3d.org/cms/Documentation.628.0.html (In the Game Engine section, read the materials documentation to understand the “Use Blender Materials” option in Blender. The API documentation will mean very little to you at this point in time.)
http://blenderartists.org/forum/showthread.php?t=11430 (There are many useful Game Engine tutorials in this thread. Scroll down a bit to find them.)
http://www.blendenzo.com/indexTuts.html (My website has a large selection of useful, up-to-date tutorials)
Hope that helps you get off to a good start.
OK thanks all for your help. But about the subsurf, removing them makes the face and head all pointy. Applying them would make it a lot harder to program facial expressions, since more vertices would have to be connected to bones and all those vertices would need influence each other.
But thanks anyway,
He’ll probably be able to use procedural textures once 2.43 and render baking into a texture comes out. But it means he’ll need it as part of a texture to get it into the game.
your questions show me that you have at least a few weeks of studying to do before you can actually get started on your game.
It seems you are new to 3d entirely because of your lack of familiarity with subsurfing etc.
you are going to have to do a lot of intensive homework and still ask some educated questions once you get started there.
Yes, it is possible to get close to render quality on your low poly models if you use some clever texturing techniques. Render different angles of your model and use the renders to create textures to UV map onto a low poly version of your model. You should get results similar to this:
Rendered Model:
Low Poly Model:
where did teh tube go? You can still put the tube on there right?
I could put the tubes and the spikes on there if i wanted to but the game im currently working on already has a high polygon count so im trying to cut back.
the tubes are leet, i want teh tubes!
seriously, the gun is awesoem with tubes, you’ve got to put the tubes back in there.
and what is high poly in your opinion?