Hi, this is probably my first post in the game engine forum
I thought some of you folks might be interested in this - over the weekend I hacked in tablet data support to the game engine’s mouse sensor. I made a blog post about this already ( http://mke3.net/weblog/under-pressure/ ) so I won’t bother typing it all over, you can go there to read it.
That is very neat! Great work. I’m looking forward to seeing tablet support in non GE Blender as well, but the possibilities of integration in the GE could spark some exciting projects as well.
Thanks for posting this, and for your hard work improving Blender!
i got Wacom Intuos 3 and mac… seems it is not workin for MacOS. .mov looks amazing… it would be cool to make some interactive stuff with tilt function
martinsh: It’s not in official Blender. You need to compile Blender with the patch I posted above. I’m on Mac OS X as you can see in the video, so it definitely works, and also should on Windows and X11 too.
In sculpt mode, sure I’ve no idea about how to do it in the game engine though, I’m a relative newcomer to that area of Blender. But of course you can use the virtual pen to push dynamic objects around in the engine!
martinsh: sounds like it might be a bit difficult if you’ve never compiled before. If you’re on PPC mac, I can upload my own build for you to try - let me know.
Ack, my mistake, I zipped up the wrong build. I’ve re-uploaded a different one to the same location, http://mke3.net/rt/blender-getablet-osx10.4.8-ppc.zip , but be warned that some things may seem a bit unusual in that version