game engine tablet support demo (update 07/01: rigid joint paint brush)

Update 07/01, I made another demo, using the new rigid body constraints to make an unrealistic, but fun, painting demo.

Check it out here: http://mke3.net/weblog/ink-brush/

http://mke3.net/projects/tablet/brush2_s.jpg


Hi, this is probably my first post in the game engine forum :slight_smile:

I thought some of you folks might be interested in this - over the weekend I hacked in tablet data support to the game engine’s mouse sensor. I made a blog post about this already ( http://mke3.net/weblog/under-pressure/ ) so I won’t bother typing it all over, you can go there to read it.

Anyways the meat of it is in this video:
http://mke3.net/projects/tablet/getablet-3dpen.jpg

and here’s the patch to enable it:
https://projects.blender.org/tracker/index.php?func=detail&aid=5362&group_id=9&atid=127

and here’s the .blend file in the demo

That is very neat! Great work. I’m looking forward to seeing tablet support in non GE Blender as well, but the possibilities of integration in the GE could spark some exciting projects as well.

Thanks for posting this, and for your hard work improving Blender! :slight_smile:

  • Clean3d

i got Wacom Intuos 3 and mac… seems it is not workin for MacOS. .mov looks amazing… it would be cool to make some interactive stuff with tilt function :wink:

martinsh: It’s not in official Blender. You need to compile Blender with the patch I posted above. I’m on Mac OS X as you can see in the video, so it definitely works, and also should on Windows and X11 too. :slight_smile:

cool that’s awesome, can you use the pad to push vertices around?

In sculpt mode, sure :slight_smile: I’ve no idea about how to do it in the game engine though, I’m a relative newcomer to that area of Blender. But of course you can use the virtual pen to push dynamic objects around in the engine!

thx… never patched blender before. im tryin it in Terminal but it cannot find files to patch. can u plz tell how to do it

martinsh: sounds like it might be a bit difficult if you’ve never compiled before. If you’re on PPC mac, I can upload my own build for you to try - let me know.

ya… im on PPC, please upload it somewhere

Here ya go:

Thanks!

…darn message too short… i think now it`s ok

strange… when i hit P your blender build crashes

Ack, my mistake, I zipped up the wrong build. I’ve re-uploaded a different one to the same location, http://mke3.net/rt/blender-getablet-osx10.4.8-ppc.zip , but be warned that some things may seem a bit unusual in that version :slight_smile:

…heh. thanks again

Update 07/01, made a new demo, an ink brush.

See here for a nice movie! :slight_smile: http://mke3.net/weblog/ink-brush/

That looks like a lot of fun. I wish I had more time to review and include those patches into CVS !

This looks really cool! The GE gets more and more functionality all the time. Now if only I had a tablet…