I can not find any tutorials for making a glass/ alpha effect for a texture on the UV mapping system for the Game engine.
I saw on this website that someone posted many examples for the game engine he made and he managed to have a glass!
How can we do?
ps: I know how to do on blender but not on UV mapping mode.
load an image with an alpha channel [one that’s somewhat transparent and saved as .tga or .png]
press the alpha button in the paint buttons [they show up in the edit buttons in uv mapping mode]
press alpha, then copy drawmode
Heres some images that will work as glass when you select the alpha in Face select mode enjoy…
the second picture in the folder witch is .png will work when you open it though blender.
Those are some great alpha textures braveheart…its like the glass is so clean I can’t see anything at all!
Check out Blengine’s demos. He shows how to make glass.
oops sorry bout that :o :eek: here they are:-
Many many thanks!
It was clear and simple!
I think I tried but I missed the option “Copy draw mode” or something.
But it works perfeclty fine thanks to you all!
SO I summarise for other users:
To have a GLASS effect or Any transparency on the Game engine:
-go into UV face mode.
-Select a image with transprency: (beware on the preview it often not seems transparent. you will check later anyway)
- go into the uv mode option called “face” and selct “alpha blend mode” and the option “copy draw mode”
if you want better explanations just email me as i cant spend hours to detail properly… and not sure its useful! got a important honours project to give in a week!