Game engine to mac app store

how could I export a file that I could distribute on the mac app store? I don’t mean File-save game as runtime. but what do you do after that? I have Xcode and all the licensing.


In order to host games on the mac app store, you have to be a registered apple developer, which costs 99$.

as for the rest, here is a guide for submitting unity games to the store, perhaps there are some parallels there.!