Use the official Blender 2.42 (release candidate) distribution:
Use with preview 33 demos:
Graphics Demo, including GLSL Parallax Mapping:
This time some bug fixes. During loading of 2.41 or older .blend files, Sumo physics is automatically replaced by Bullet physics. This can be reverted manually.
(NEW)- kinematic interaction with rigid body, allows IPO and MotionActuator (dloc/drot) interaction with dynamic/rigid bodies
(NEW)- after loading a 2.41 or older SUMO file it will automatically enable Bullet. However you can switch back, and save.
Bullet Baking fixed (first frame was not recorded, and now it records from the ‘currentframe’ onwards)
PropertySensor Changed/MessageSensor triggering IpoActuator behaviour changed so it plays animation
Bullet Physics/Raycast improvements
bugfix/feature: ‘dynamic’ non rotating rigidbody, useful for ‘character control’
bugfix: collision sensor on ‘added objects’
vehicle demo (raycast vehicle)
hinge constraint, and new demo ‘4x4 wheel’
collision sensor support (‘triggers’)
ghost / trigger rigidbody support (collision detection but no contact response)
several other Bullet fixes / improvements in collision detection and constraint solver
increased the logic tickrate from 30 to 60 hertz (experimental),
Previously this was the announcement of 2.41:
Thanks to snailrose,Lagan and others, the new official 2.41 Blender release is out now: http://www.blender3d.org. It has support for OpenGL GLSL vetex and fragment shaders, Blender Materials and multi viewport.
Get the full 2.41 demos here (includes extras like Domino demo, GLSL pond):
Demos should look like below.