game engine

now, ive been posting in the game forums, and i dont think that gameblender will be what i want to develop my fps in. dont get me wrong, im all for using blender, but its engine just insn’t strong enough yet.(although, blender will be used for all modelling & rigging purposes if possible.)

my question is, does anyone know of a proffesional (not neccesarily proffessional, but very well developed) game engine that i could legally obtain for free? support of bumpmaps, textures in general, in game cut scenes, & uh… some other stuff i cant get off the top of my head at the moment, would be very much appreciated.

i havent really tried crystal space or irrilcht but im not sure that they are what i want from what ive seen.

soya with pyopenal, pyopengl, and pygame if you want ot do it striclty with real python (not bindings)

ode and ogre or crystalspace with python bindings (beware, crystalspaces’s are very spottily documented)

There’s some like crystal space and Irrlicht, but you have to mess with external programs like for your modeling and level design.

good decision

or ogre3d

problem with all of them is you will be coding a fair amount of your game [more with ogre than with crystal space], you will not have to worry a lot about graphics rendering and optimizations but you will have to worry about game logic, user input, and perhaps physics [depends on engine of choice].

the graphics performance concerns would be the same as for another engine, you will probably want to develop your tools in something like a quake 3 editor to give your game the best performance possible… It depends on your engine which editor you should choose, you ought to be able to find one relatively quickly.

You can use Blender for Crystalspace models, but it comes with a level editor.

Most game engines won’t have a built in 3d suit.

Another vote for Crystalspace.

I think if you can’t handle the game engine then you are not cut out for the bigger game making tools… You just don’t have enough skills…

he said its not strong enough.

Don’t they need c++?

ogre and soya and crystalspace can all be used with python.

hmmm… i cant seem to find soya anywhere.

http://home.gna.org/oomadness/en/soya/index.html

It’s from the guy who makes slune and balazar. btw, I think it might be linux only, but I am not sure.

You can use Blender for Crystalspace models, but it comes with a level editor.

Most game engines won’t have a built in 3d suit.

Another vote for Crystalspace.[/quote]
Level editor? Never heard of crystal having one, can you point me to it?

You can use Blender for Crystalspace models, but it comes with a level editor.

Most game engines won’t have a built in 3d suit.

Another vote for Crystalspace.[/quote]
Level editor? Never heard of crystal having one, can you point me to it?[/quote]

http://community.crystalspace3d.org/tiki-read_article.php?articleId=20

CStudio.

But you can use Blender too. See below:
http://community.crystalspace3d.org/tiki-read_article.php?articleId=9

he said its not strong enough.[/quote]

it’s strong enough if you have the right skills…
if you’re “trying” to make an FPS… a crappy one maybe then those bumpmaps will come handy…

I’m sorry if I’m critical, but I really don’t like this thread…

Irrlicht is lightning fast, supports python with venom plugin and the demos run out of the box, as well as the compilation process. But: If you are not a strong coder you will get stuck doing the interactive part, going back to learn proper coding. Look there are few games using these engines out there and they are always done by a team. Blender games can be completed! by a single person.
Meaning its a mre effective process.

I believe ,concerning interactivity nothing , that i know of, can beat Blender.

But the sheer speed and performance of Irrlicht is quite seducting, whereas OGRE has the bigger community but is really slow on Opengl and Crystal Space for more experienced (coders). I tried them all and got them running except CS where i ran out of time and motivation.

You can use Blender for Crystalspace models, but it comes with a level editor.

Most game engines won’t have a built in 3d suit.

Another vote for Crystalspace.[/quote]
Level editor? Never heard of crystal having one, can you point me to it?[/quote]

http://community.crystalspace3d.org/tiki-read_article.php?articleId=20

CStudio.

But you can use Blender too. See below:
http://community.crystalspace3d.org/tiki-read_article.php?articleId=9[/quote]
So any levels I made in blender so far for games i’ve in blender can just be switched to crystal space?
Are two sided faces supported?
Can game logic you set up in blender and other things like physics get translated in code for crystal space? Because it would be really neat if it can do that.

Also, what types of lights can you export from blender?
And just for curiosity can you post a screen of the main interface of crystal space?

I’m no expert Kansas, look it up on their site.