game entry testers wanted

I would like some testers for my bullet contest entry. It’s called 3 axis breakout and that pretty much describes it. I’m working on Linux, so I would really like to know if it runs all right on windows. I couldn’t pack the data files for some reason, so they’re in the folder with the blend file. There is one sound when the boxes disappear, and some textures on the floor and back wall. There are 3 levels. It probably won’t run on anything but 2.42 preview. I hope it runs on that.

http://www.savefile.com/files/2027610

Hy,

“Tested” your game on blender 2.41 and it works was it not that the ball takes aproximately 1 minute to come back after you launched it (and it doesn’t go faster after you hit it). So you can’t really play it (on 2.41 once again). Also the pallet was solid white so that’s not verry handy. And I have a hard time with the perspective but that’s probably cuzz the ball was so slow I couldn’t see it grow and shrink.

And it’s not slow cuzz of my pc I think because the CPU is only used for 52%.

Cheerio

You’ll need 2.42 for the ball to move. It does that for me on 2.41, too. Thanks, though, that tells me that other things worked like, text, texture, etc.

Works like a charm in preview24 (Windows). Hehe, it’s almost like paddle ball.

You just need some awesome explosions for the blocks.

Jason Lin

The game works very nice. Would it be possible to make test start a bit easier, with lower speed?
Then step by step increase the speed (after a minute or so, or after some points). And at restart, start at slower speed again?

There is an upload area for the contest here:

http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/BulletGameContest

I will send login information how to upload to all contestants.
Your 3d breakout test is uploaded already.

Thanks,
Erwin

pretty good idea and well done, although i do find the camera angle makes it impossible sometimes to see where the ball is in relation to the paddle, what i did was put the camera directly behind the paddle paralel to it the parented the camera to the paddle, i found this to make it possible to see where the paddle is on relation to ball and in doing so improve the gameplay, in my opinion anyway :smiley:

hope to see the complete version of this game soon :wink:

Erwin: I’ll look into that. The speed is very easy to adjust because I made a property on the ball. Otherwise maybe I should put a menu in and have the player choose ball speed.

Siegel: I’ll try that out. Thanks for the advice. I think I got so used to it from the testing going in to making it.

edit: Ooh. I don’t like it. I might try having the camera move a smaller amount than the paddle to help when it’s too far off to the side. It’s just too much motion for me.

goldentaiji: Never played paddle ball. I got the idea from Social’s game and was just playing around with it, and then decided to enter it. Explosions might make it more interesting, or something else that happens when they disappear.

Hello fireside

It works well for me in Linux
Quite nice, if it’s true, it lacks some precision
And maybe you can make a true round ball?! :slight_smile:
Bye

OTO: That ball is plenty round!!! I suppose I could add a few extra faces. You should have seen the first one. I made it from a cube and smoothed it. I thought this was a big splurge.

These are some of the suggestions I plan to implement. I appreciate the feedback from everyone, so thanks.

  1. A menu for ball speed: slow medium fast
    2.Camera moves along with the paddle but a smaller amount
    3.An overlay because the moving camera messes up my text.
    4.I may cut down to 2 balls per level, because all that makes it too easy, but I better inform the player that there are more balls.

I like Goldentaji’s suggestion, but it sounds like a lot of work.

Works perfectly in preview 33 and RC1.
I really like your concept! I’m glad you used the mouse; the keyboard is clumsy for something like this because it’s not proportional.

I had some ideas that havn’t been brought up yet:

  • I agree with having the camera more asociated with the paddle, but how about using the split screen feature to put a little screen in the corner that would be tied directly to the paddle looking strait. That’s probably lots more work than you wanted to do, but I think it could be ideal.
  • Maybe have the ball emitter tied to the paddle so that the ball will always be emitted from the paddle. Then the ball won’t always start shooting into the same spot. This should be easy and would add alot to the game.

Thanks for sharing and good luck.

I think the emitter would be better from the paddle, your right, except on level 2 where there is gravity. It just falls down until it’s set with the actuator so I had to start it against the back wall. Actually, I could reverse direction and bounce it off the paddle. I didn’t think of that. It just need a collision for the actuator to kick in.

I’m not really a fan of split screens so I think I’ll pass on that one. They add too much confusion for me unless one screen is much smaller, like a little map or something. Thanks for the input, I appreciate hearing your ideas.