I’m new to the blneder and have been doing the tut’s so I’m getting better
at it. As a learning tool, I need a project, being a project oriented kind
og guy, so I thought of the following:
A picture puzzle that opens with pieces of a broken up image,
randomly placed on surfaces. The user clicks a piece, then clicks another
and the two pieces swap places. This continues until all the pieces are in
the right place to show the original picture.
In a effort to prevent me from spending hours and hours learning things,
Does this sound possible using the blender game engine? As I see it, it
requires changing textures on surfaces, probablay via python, on mouse
command, which is fine with me.
Would it be better to use UVtexture mapping or load the image pieces as
textures and change them as needed?
I have already written a perl script to break up an image into smaller
parts, per a grid. If I make surfaces to match the grid, I should be able
to re-create the picture in blender, on multiple surfaces.
If this actually works, and I can get python to call perl scripts, it
would allow you to do your own pictures insead of pre-made ones.
Am I trying to do something impossible? Please save me the trouble if
that’s the case. I’m waiting for version 2.26 to include the game engine
so I have lots of time to think about to do this.
If this has already been done, would some kind soul tell me where I can