Game Logic to IPO/ movements to renderer?

I created a rotating cube (right mouse button rotates on the y axis)
and I was wondering, is there an easy way to convert this motion to IPOS / render it out through the renderer? eg: put the cube motion through the node editor or something

blend included. thanks


game logic .blend (66 KB)

Indeed there is. In the game menu at the top of the screen, click “Record Animation”. That will save any movement to an ipo.

Just make sure you are in game mode, not in render mode. Otherwise the game menu wont appear.

i’m using 2.5 rev 28719 and I can’t find it . Could you be more specific ? :smiley: