Hi there,
Foreword
First off I would like to thank all those people who made Blender possible and continue to work on it for it to be a opensource and free piece of software. Also those who spend time in making tutorials, the manuals. Everyone who contributes to Blender. It is a great piece of software and I truly appreciate it. Thank you.
Introduction
Alright I have Blender for some while now and I have tried to do some modelling of things I like, read through the manual, watched some video tutorials and followed a long to create the same thing. I feel that I have the basics now, but still learning to master it. I know my way around a bit.
However, Blender is a piece of software with lots of capabilities and to master it completely will take quite some while. So instead of learning a bit of this, a bit of thatā¦to me that feels a bit chaotic. The manual is great and I have been following it through, but it does not really aim at where I would like to go to right now.
What I want
I want to get into game developing and I know this is quite a daunting task. Especially the scripting part would take a lot of time to get it right and I have been reading about this, but I would like to take it just one step at the time. After all, every journey - no matter how long - starts with one step.
Also I feel that getting started with game developing will allow me to learn Blender much better, since I will have an idea of how to put it to use straight away. Much more then watching a tutorial and know how to makeā¦for example⦠a realistic scene. I rather learn something when I will get across it. For example, the scripting. I have no idea how to do it myself as of yet, but that will come when I have other things in place first.
So, what I am looking for is some sort of tutor or tutoring from the experienced users here to help me along the way and getting things done.
My idea
For my first game I would like to keep it rather āsimpleā in terms of graphics, etc, but it should be a complete game already. As an idea I want to work on a game similar to that of āIndiana Jones and the Infernal Machineā if you could just google it/watch a video on youtube, youāll have an instant idea what the game looks like and what the game is about in short. You may skip the following paragraph if you have the idea, but I recommend you to read it though.
There is no mouse-look, the world is rather simple with straight forward almost cubic kind shapes. For my game I would like to do something simple, be it slightly more enhanced (a bit rounder, a bit more nicer in graphics). The Indiana Jones game has some āpuzzlesā to solve, like moving blocks, jumping to a cliff to reach the next area and if you watch the videos or know the game, you know what I am talking about. For my game I would like to do something similar.
All-in-all I think that sort of game would be challenging to make, but still āsimpleā enough to start with. As for the start I first want to start off small, with just some simple tasks (1 level, a few challenges in the level). Just to get the hang of it.
Question
To get straight to the point. Where do I start? I do have some idea, but I want to get it right and you could help me getting started. I would like to start with the level design. The world in which the character will move around. How should I start from there?
Just insert planes and shape the world the way I would like it to be? - From there I would like to add in objects to the world, like the blocks the character can move around, the plants, the dynamic things (like for example wind, water -> and for example just a leaf that floats through the air occassionaly to give that wind illusion ā¦not looking for dynamic movements on the plants for example. I consider that more for later projects). Once the world is done I want to work on the main character and then I would like to work on the animations, cutscenes and eventually the mission to complete the level (I guess that will be the scripting).
In a list for a better overview what I want to do:
- Level design of the world
- Objects in the world
- Main character (and other characters for the story).
- Cutscenes
- Mission writing (scripting)
- Game menu
Is there anything I miss? Also I want to have the basics, not looking for a whole lot of high-end animations and dynamic effects.
Final word
Perhaps this thread can eventually become part of a tutorial or be the tutorial for other starting game makers.
I am looking forward to your replies.