Hey all, i have a few questions;
Firstly, does anyone know about how to create realistic grass? If you look at my game it’s rubbish http://matter.x10.mx/video.php
Secondly, does anyone know how to:
Add clothes to a makehuman Model
Create realistic game textures in Gimp
Rig a character; i can’t weight paint it properly…
Create actions for walking in ipo
Lastly, would anyone have an idea as to parenting a model’s hands to the gun? It would need to be flexible for gun switching.
Blender 2.49b
Model the clothes around the makehuman model in blender? Better yet, do away with the makehuman model and just model a character with clothes as part of the model to keep the poly count down.
Simple answer: practice, practice and lots more practice at texture painting. There’s no short cut to making good textures. The long answer: there are books, sites, forums and so forth dedicated to texture painting. An solid anwser on creating good textures in Gimp is way beyond the scope of any response here. Google the specifics for each teatures you’re trying to make, also make use of stock textures/images to help you.
Look at tutorials and keep at it until you’ve gotten weight painting down. There are no hard and fast rules to being good at it because it’s very dependent on each individual model and rig setup.
Google image search for walk cycles, find a good image, import into blender as a background image to use as a guide when animating. Also there’s loads of sites talking you through walk cycles. There’s a load of scripts for walk cycles and to aid with weight painting here.
Sorry, not the most helpful response, but being a good animator, modeller or texture painter doesn’t come from responses in a forum or tutorials (though they may provide pointers and tips) but though actually doing them and practicing. Sometimes there are no shortcuts.
I was trying to find this link for you last night to include in my non-helpful post! Found it now. For Gimp tutorials google, there’s loads. I’m no texture expert but I found it helped me get into a little more by using stock images on sites like CGtextures etc. and then doing simple things like adjusting the colours and building spec and normal maps from it.
Anyway, here’s the link, this article is quite good at beginning to get into texturing.
Not to go on about googling things, but that list only took 20 odd minutes to look through each page and find a load of useful ones. There’s wood, metal, cloth as well as other things, enough to get you make textures on your own.
I was mostly in a foul mood (stuck on a crap shift) and failed to appreciate that sometimes it can be hard to find what you’re looking for if you don’t know what to call it! I did a couple of searching using the terms: ‘photorealistic textures tutorial’ and ‘gimp textures tutorial.’ There were loads of other resources, I just posted up some of the better ones so it might be worth running the searches again and looking through the stuff I missed.