Game Physics and Paths

Hi,

The following tutorial shows, from start to finish, how to create an animation that uses both the Game Engine and Paths.

http://davidjarvis.ca/blender/tutorial-22.shtml

It also shows how to use Sensors, Controllers, Actuators, and Properties. It illustrates collision detection, events on timers, and, perhaps most importantly, how to record Game Physics to IPO curves for rendering as an animation.

Comments on clarity and accuracy are highly desired.