I have a character mesh and a full rig (trying to attach a .blend file but having a lot of trouble with the upload manager).
- Is it possible to use the armature to animate and the mesh to detect collision without making both dynamic actors
- the radius creates a sphere around the entire object. Is it possible to detect on the mesh or closer to it than on the sphere boundary
I’ll upload my .blend file and update this post.
NB: this project is my learning process, I intend to share it here when done. Big Ups!