Hello
Is it possible and even mandatory ( if you parent two dynamic objects, one inside the other, they’ll jump like a crazy horse)
The almost standard setup is to use the Armature to animate ( logic) the character mesh and carry the Actor Logic, the character object should be a “No collision” type, and parent both to a simplified object ( Cube?) that will carry all the Physics/Logic bricks
When you choose a “Bounding” type for your “Collision/Physics” object ( Box?) the “sphere radius” will be replaced!
Bye