Hello, i am a newbie Blender user and have been going through tutorials on character modeling. I understand the process in making a low poly character for game play: model base mesh, sculpt, re-topology, unwrap, texture, rig and animate.
I do however need some clarification on where during this process I would make changes for cut scenes, as in most games the cut scenes have better looking characters.
Is it just a simple matter of saving at the low poly stage and then continuing with more polys for the cut scenes. If so what would be the difference in poly count, is there an industry standard for low poly and high poly?
Or can I just use the sculpted model in cut scenes?
Any advice in this area would be much appreciated.
Thanks.