I opened it, and the game keeps restarting the scene?
I added the property “Ball” to the collision sensor that restarts the scene, and it worked better.
Yup… added Ball property to the sensor that switches scenes and it seems to work fine for me too.
Looks like it’s suppose to though with a green ball and red surface, not like in the screenshot on the right… You’re not using GLSL so that’s not the problem.
Sorry I can’t help more.
Edit: Are there any errors in the console for the .exe? I usually try them out in the Blender folder or copy all .dll files from Blender folder to a test folder to make sure I don’t miss anything.
I’m really not sure what’s happening there. The .exe saves correctly for me when using the .blend you posted with the one change (“Ball” property) that was pointed out.
First of all, in Blender you’re viewing the game in “Solid mode” instead of textured mode (according to your screen shot), which is the normal view for games (and the only view that your .exe file will display). Right at the bottom of the 3D window, click on the little box and choose Textured mode (see the blue box at the bottom of the attached screenshot, edited from your screenshot).
Second, a saved .exe runtime will only show the area inside of the outer dotted line in camera view. Think of that dotted line as a frame, and everything you want to be shown in the game will appear inside of the frame. In Blender, you can see outside of the frame, but in the runtime, that frame is what’s used.