Hey guys! I’m totally new to blenderartists.org.
I’ve been working on a medieval based game with a few friends.
I’ve found that I am pretty good at making creatures, but epicly fail at human modelling.
I am going to attach the .blend file to a 2 headed dragon I’ve been working on the last couple days.
Any feedback will be appreciated.
What I think you need now is a color map for the different materials on your Dragons, perhaps add some teeth as well for each head (or a tongue even depending on the capabilities of the GE you’re using).
You might also want a more sophisticated covering of scales (different sizes on various regions of the body, a different pattern for the head, belly scales ect…)
As AD said, its too uniform, scales should vary in size and a little in shape. also the colour should vary as well. But its a really great model and you’ve done some good work
Thanks everyone, I have been working on the teeth an tongues and a texture for the belly. I will try to vary the scale sizes and color. Does anyone have any idea what kind of texture I should use for the webbing on the wings?
Sorry guys, I’m going to camp for a week. I got a belly scale normal map done tho. I haven’t gotten to the teeth/tongues or the color variation yet tho. I’ll get that all done when I come back.
I modelled the belly plates and then mapped it to a plane. Please critique!
They look like a very good start, though may be a little too shiny and reflective, while belly scales may be tough and even have a light sheen to them, this seems to almost give an impression of hard, inflexible inorganic armor.
Hey everyone! Thanks for all the helpful critiques! I’ve done a few things to improve my dragon. I gave him teeth and tongues and textured the eyes and wings. I also made his scales vary in color a little. Enjoy and critique!
He’s starting to look a bit more complete, now he can roar and eat like a real Dragon.
The only new things I notice is, firstly , some odd, bright colored faces near the back of the mouth area in both heads, and I’m not sure about the vein/leather pattern in the wings (it’s a bit curly right now, not what I would expect for a believable, leathery wing texture, though part of that impression may be that the lines of bump may also be too wide for a leathery texture)
Hey ya’ll! I’ve changed the color scheme a bit. I’ve also been working on a flight cycle. Idk how I’m going to upload that tho, since i don’t have a youtube account…
@ Ace Dragon - One head breathes fire, the other breathes ice, i may remove the colors, but i kinda wanted to show that. The texture on the wings is maybe too big, i wanted it to be a little crazy and fanciful though, not just plain leather.