Game resources from Nikolas Machul


(Nick Manchul) #1

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The resource is modified by me, see post #16 - be careful

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Hi there.

I suggest you a link to my seamless textures 128, 256, 512, 1024. And models - there are not many of them yet.
I will add information when at least 20 textures/models are updated.
All textures have both a normal map and a specular - d(n,s), except for those that require only diffuse, or normal.

textures
examples
models - temporarily blocked

In this topic there is a license - CC BY 3.0, as for examples / textures / models, and for help, anyone who does not like it - pass by - of course, all that after post # 22, all the textures that have proof of the original, like the examples with the specified license - CC BY 3.0

Successes in creativity…


Remember the movie - Interstate 60: Episodes of The Road - are you lawyers or liars?
I do not want problems with such, they have everything like free downloading, but there is no indication that the distribution is free of charge.
Free download, it is not yet free use, free use, it does not mean - for commercial needs and / or modification. CC BY 3.0 - this is what we all need!

Section with examples passed to a new license - CC0 - 1.0


(Nick Manchul) #2

Today’s 27 textures are updated:

==================================
Update as of 03/11/17 - 417 files, new 27 textures:

stone/stone002_d.png
water/512/water03_n.png
wood/planking/512/planking001_d(n,s).png
sand/512/sand01(n,s)_d.png
concrete/512/concrete001_d(n,s).png
concrete/512/concrete002_d(n,s).png
skin/1024/skin01_d(n,s).png
frost/512/frost001_d(n).png
frost/512/frost002_d(n).png
frost/512/frost003_d(n).png
leaves/512/leaves001_d(n,s).png
leaves/512/leaves002_d(n,s).png
leaves/512/leaves003_d(n,s).png
leaves/512/leaves004_d(n,s).png
leaves/512/leaves005_d(n,s).png
wood/512/wood002_d(n,s).png
wood/512/wood003_d(n,s).png
marble/512/marble001_d(n,s).png
marble/512/marble002_d(n,s).png
marble/512/marble003_d(n,s).png
marble/512/marble004_d(n,s).png
marble/512/marble005_d(n,s).png
marble/512/marble006_d(n,s).png
fire/512/fire001_d(n,s).png
fire/other/512/fire001_d(n,s).png
fire/other/512/fire002_d(n,s).png
lava/512/lava002_d(n,s).png

Successes in creativity… Cheers.

p.s I get lots of textures from render911


(Nick Manchul) #3

Hello again!
And more texture updates:

================================
Update as of 04/11/17 - 497 files, new 25 textures:
asphalt/512/asphalt001_d(n,s).png
asphalt/512/asphalt002_d(n,s).png
asphalt/512/asphalt003_d(n,s).png
moss/1024/moss001_d(n,s).png
wood/planking/1024/planking004_d(n,s).png
wood/planking/1024/planking005_d(n,s).png
wood/planking/1024/planking006_d(n,s).png
marble/512/marble007_d(n,s).png
marble/512/marble008_d(n,s).png
marble/512/marble009_d(n,s).png
wallpaper/1024/wallpaper012_d(n,s).png
wallpaper/1024/wallpaper013_d(n,s).png
wallpaper/1024/wallpaper014_d.png
metallic/1024/metall002_d(n,s).png
grass/grass003_d(n,s).png
wood/parquet/512/parquet004_d(n,s).png
abstraction/512/abstraction001_d(n,s).png
abstraction/1024/abstraction001_d(n,s).png
glass/512/glass01_d(n,s).png
paper/512/paper001_d(n,s).png
paper/512paper002_d(n,s).png
paper/512/paper003_d(n,s).png
sand/512/sand01_d(n,s).png
floor/floor_bricks/512/floor_bricks002_d(n,s).png
granite/512/granite03_d(n,s).png

A bit still tweaks, corrected errors, and removed low-quality textures.

Successes in creativity… Cheers.


(Nick Manchul) #4

So I pushed the buttons a little more:

=========================
Update as of 04/11/17 - second - 578 files, new 25 textures:
flowers/512/flowers001_d(n,s).png
flowers/512/flowers002_d(n,s).png
flowers/512/flowers003_d(n,s).png
flowers/512/flowers004_d(n,s).png
grass/512/grass004_d(n,s).png
grass/512/grass005_d(n,s).png
grass/512/grass006_d(n,s).png
grass/512/grass007_d(n,s).png
grass/512/grass008_d(n,s).png
grass/512/grass009_d(n,s).png
grass/512/grass010_d(n,s).png
grass/512/grass011_d(n,s).png
grass/512/grass012_d(n,s).png
grass/512/grass013_d(n,s).png
grass/512/grass014_d(n,s).png
grass/512/grass015_d(n,s).png
grass/512/grass016_d(n,s).png
grass/1024/grass001_d(n,s).png
moss/512/moss001_d(n,s).png
moss/512/moss002_d(n,s).png
moss/512/moss003_d(n,s).png
ground/512/ground02_d(n,s).png
ground/512/ground03_d(n,s).png
brick/512/brick006_d(n,s).png
brick/512/brick007_d(n,s).png

Good luck!


(Nick Manchul) #5

A bit of decorative plaster:

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Update as of 04/11/17 - third - 657 files, new 26 textures:
stucco/512/stucco001_d(n,s).png
stucco/512/stucco002_d(n,s).png
stucco/512/stucco003_d(n,s).png
stucco/512/stucco004_d(n,s).png
stucco/512/stucco005_d(n,s).png
stucco/512/stucco006_d(n,s).png
stucco/512/stucco007_d(n,s).png
stucco/512/stucco008_d(n,s).png
stucco/512/stucco009_d(n,s).png
stucco/512/stucco010_d(n,s).png
stucco/512/stucco011_d(n,s).png
stucco/512/stucco012_d(n,s).png
stucco/512/stucco013_d(n,s).png
stucco/512/stucco014_d(n,s).png
stucco/512/stucco015_d(n,s).png
stucco/512/stucco016_d(n,s).png
stucco/512/stucco017_d(n,s).png
stucco/512/stucco018_d(n,s).png
stucco/512/stucco019_d(n,s).png
stucco/512/stucco020_d(n,s).png
stucco/512/stucco021_d(n,s).png
stucco/512/stucco022_d(n,s).png
stucco/512/stucco023_d(n,s).png
stucco/512/stucco024_d(n,s).png
stucco/512/stucco025_d(n,s).png
stucco/512/stucco026_d(n,s).png

Cheers…


(JustinBarrett) #6

some of these are very decent textures…I really like painterly textures, but I also make a lot of them myself…I’m not so great, but they work…thanks for sharing…I may be able to use some of these as brushes.


(Nick Manchul) #7

but I also make a lot of them myself…

  • yes many people make textures, and even better than I (much better), but they are not shared by anyone (very few).

.I’m not so great, but they work

  • when you wrote the word “great” - are you serious:mad:? I would be satisfied with this - “I’m certainly not such an asshole” … Justin, do not make Google translator translate obscene words … :no: :slight_smile:

(Nick Manchul) #8

I forgot to write - when I started doing 3D graphics in Blender 3d, I ran into the problem of lack of textures (and if there are, many registrations, and conditionally free of charge), as well as ready-made solutions in BGE. Here for those who have just started, this archive - the professionals have everything their own, and at a higher level of quality.

Cheers…


(JustinBarrett) #9

I decided to download anyway…I cannot pass up free textures :slight_smile:


(Nick Manchul) #10
  • we in Ukraine say - “for free and vinegar is sweet”:yes:.

Successes in creativity… Cheers.


(Nick Manchul) #11

OK guys.
I have a small update for today.

==============================
Update as of 06/11/17 - 734 files, new 26 textures:
roof/tile/512/roof_tile001_d(n,s).png
roof/tile/512/roof_tile002_d(n,s).png
brick/512/brick008_d(n,s).png
brick/512/brick009_d(n,s).png
metallic/1024/metal003_d(n,s).png
metallic/1024/metal004_d(n,s).png
metallic/1024/metal005_d(n,s).png
metallic/1024/metal006_d(n,s).png
metallic/1024/metal007_d(n,s).png
metallic/1024/metal008_d(n,s).png
metallic/1024/metal009_d(n,s).png
metallic/1024/metal010_d(n,s).png
metallic/1024/metal011_d(n,s).png
metallic/1024/metal012_d(n,s).png
metallic/1024/metal013_d(n,s).png
metallic/1024/metal014_d(n,s).png
metallic/1024/metal015_d(n,s).png
metallic/1024/metal016_d(n,s).png
ground/1024/ground01_d(n,s).png
ground/1024/ground02_d(n,s).png
ground/1024/ground03_d(n,s).png
ground/1024/ground03_d(n,s).png
ground/1024/ground04_d(n,s).png
ground/1024/ground05_d(n,s).png
stone/1024/stone001_d(n,s).png
stone/1024/stone002_d(n,s).png

Cheers.


(Lostscience) #12

I made a lava fractal out of one your textures.It is in the traditional art forum.


(Nick Manchul) #13
  • All right, man.

(Nick Manchul) #14

Hi again.
I have a small update for today:

Update as of 11/11/17 - 284 textures, new 36:
fruit/apple/1024/apple001_d(n,s).png
fruit/bannana/1024/bannana001_d(n,s).png
fruit/pear/1024/pear001_d(n,s).png
grass/1024/grass002_d(n,s).png
grass/1024/grass003_d(n,s).png
grass/1024/grass004_d(n,s).png
floor/floor_bricks/1024/floor_bricks001_d(n,s).png
stucco/1024/stucco001_d(n,s).png
stucco/1024/stucco002_d(n,s).png
plant/leaf/1024/leaf001_d(n,s).png
plant/leaf/1024/leaf002_d(n,s).png
plant/leaf/1024/leaf003_d(n,s).png
plant/leaf/1024/leaf004_d(n,s).png
plant/leaf/1024/leaf005_d(n,s).png
carpet/1024/carpet001_d(n,s).png
metallic/1024/metal017_d(n,s).png
wallpaper/1024/wallpaper015_d(n,s).png
wallpaper/1024/wallpaper016_d(n,s).png
wallpaper/1024/wallpaper017_d(n,s).png
crosshairs/128/crosshair001-016_d.png

I made some maps for some textures …

And now there is a new folder - examples:

Update as of 11/11/17 - 010 example, new 10:
clock/clock_analog01.blend #simple analog clock
crush_obj/crush01.blend #destruction of objects
flashlight/flashlight01.blend #flashlight
magneto/simple_magneto01.blend #simple magnet
screenshots/make_screenshot.blend #make screenshot script
security_cam/security_cam01.blend #security cam, not render to texture
shading_emit/shading_emit01.blend #changing the emit parameter, script
shading_emit/shading_emit_flash01.blend #changing the emit parameter - flasher, script
teleport/teleport_simple01.blend #simple teleport - two ways
UV_scrolling/UV_scroll01.blend #UV scrolling script

Successes in creativity… Cheers.


(Nick Manchul) #15

OK guys.
I’m here, and I have for today a small update:

Update as of 24/11/17 - 304 textures, new 20:
marble/1024/marble001_d(n,s).png
food/1024/food001_d(n,s).png
stucco/1024/stucco003_d(n,s).png
stone/rock/512/rock001_d(n,s).png
stone/1024/stone003_d(n,s).png
sand/1024/sand001_d(n,s).png
sand/1024/sand002_d(n,s).png
sand/1024/sand003_d(n,s).png
sand/512/sand002_d(n,s).png
ground/1024/ground06_d(n,s).png
ground/1024/ground07_d(n,s).png
ground/1024/ground08_d(n,s).png
moss/512/moss004_d(n,s).png
grass/1024/grass005_d(n,s).png
grass/1024/grass006_d(n,s).png
grass/1024/grass007_d(n,s).png
grass/1024/grass008_d(n,s).png
plant/leaf/512/leaf001_d(n,s).png
plant/leaf/512/leaf002_d(n,s).png
wood/parquet/1024/parquet005_d(n,s).png

Update as of 24/11/17 - 15 example, new 5:
lens/lens01.blend #simpl lens effect (render to texture)
rendom/rand_posXY_color01.blend #change the position of the new object along the X and Y axes + color
set_color_to_another_obj/set_color_to_another_obj01.blend #Set the color to another object after the collision
platform/moving_platforms01.blend #non-slip moving platform
platform/gravity_platforms01.blend #gravity platform

Successes in creativity… Cheers.


(andreymal) #16

Nick Manchul is not the author of most of these textures. He already violates the rules for the use of some textures (for example, "Downloading for paid or free distribution is prohibited"). Use at your own risk.


(Nick Manchul) #17

Dear forum users, the textures laid out by me, it turns out according to their legal tricks - not to be free for everything. They writes a lot about free downloads, and sometimes he does not write, but then they can make claims to the final commercial product - there it is not written - free for modification, or for commercial games, or for 3d projects … I will not sin, but like the renderer *** - hunters, and there time will tell.
Do not use these textures for commercial projects, I blocked all the links - they all come straight to you first with their claims, and they say - you yourself after us deal with it.
Just be neat with the shaders, scripts and examples … until they type there - free to commercial use & modify, very wary of such resources. Any lawyer will be able to smash your defense.
Forgive me, I was not aware of this deception, and no one could tell.
It would be better if you remove them, everything is exactly your first loss.
And why do not you know about this? Because the condition of reconciliation can be not only money (part of profit), but also a guarantee of silence about such a case.

Be carefull!


(Cotaks) #18

my seamless textures & models & examples

Dear forum users, the textures laid out by me

They writes a lot about free downloads, and sometimes he does not write

but then they can make claims to the final commercial product

they all come straight to you first with their claims

So all your saying is, i’m a bad guy sharing textures from other persons without permission from them.
The textures aren’t mine, as i stated in the topic title. I am doing wrong things but i don’t want to tell you guys that i’m doing stupid stuff.

And who is ‘THEY’?


(Nick Manchul) #19
  • Well, each meeting can be stated in different ways, especially if they pay money.All that I had in mind, I already wrote! To be more precise, I used the resources at all without mentioning copyrights, as it turned out there was a trick. It says - “you can download the texture,” but nothing is said and their use, especially commercial. In this situation, I’m not yet a bad guy, but rather an ignoramus.

‘THEY’ - people are hunters who do not indicate licenses, hoping for ignorance of people. If this happened to them once - copyright infringement, if their resource has several times filed a copyright claim, and if they did not warn people about this - this is called fraud in especially large amounts - it is punishable by imprisonment , and possibly confiscation of property (how in which country). There are also concepts of conspiracy to commit money.

i’m a bad guy sharing textures from other persons

  • I would be a bad guy if under their pressure, I signed a contract with them and would throw you all for money. And such things were brewing.

(Dr. Binary) #20

To be fair, he tried to explain that he didn’t originally understand how it works. He gets it now and is trying to fix his mistake. Chill bruh.