And again, hello to all!
No matter how strange it may be, it’s me again.
The next time I played in Mirror’s Edge®, and saw there the Bloom effect, when climbed into the ventilation shaft, and decided to do it this way:
- since I do not know how to write shaders, and they load the system a little, I made control of transparency and scaling
- and then I thought - why not add the HDR? But how, I do not know how to write shaders, and they load the system? Correctly, make the control of the Emit parameter in the material.
Here’s what I got (screen will not show it):
It turned out bright and beautiful, like Mirror’s Edge®, and without the load on the system.
update 03/04/18 - exaples 21, new 1
fake_HDR_bloom/fake_HDR_bloom01.blend #simple fake effect of HDR and bloom - by Nikolas Manchul, this is licensed under a CC0 1.0 Universal (CC0 1.0)
Good luck in your creative work!
p.s. when creating this example, I did not use static screenshots as reference, everything was created on the principle - everything is in my head. This principle is the result of the experience gained with the repeated passage of some computer games.