Game resources from Nikolas Machul


(Nick Manchul) #53

And again, hello to all!
No matter how strange it may be, it’s me again.
The next time I played in Mirror’s Edge®, and saw there the Bloom effect, when climbed into the ventilation shaft, and decided to do it this way:

  • since I do not know how to write shaders, and they load the system a little, I made control of transparency and scaling
  • and then I thought - why not add the HDR? But how, I do not know how to write shaders, and they load the system? Correctly, make the control of the Emit parameter in the material.
    Here’s what I got (screen will not show it):


    It turned out bright and beautiful, like Mirror’s Edge®, and without the load on the system.
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    update 03/04/18 - exaples 21, new 1
    fake_HDR_bloom/fake_HDR_bloom01.blend #simple fake effect of HDR and bloom - by Nikolas Manchul, this is licensed under a CC0 1.0 Universal (CC0 1.0)
    ==============================

link

Good luck in your creative work!

p.s. when creating this example, I did not use static screenshots as reference, everything was created on the principle - everything is in my head. This principle is the result of the experience gained with the repeated passage of some computer games.


(Nick Manchul) #54

Hi everybody.

My little experiment to create a simple game - a box game. Also there is developed an interesting player movemet system (FPS) - slightly similar to Half Life©


features:
- the box is created only from the box
- at the birthplace of the box does not create a box if there is next one more (several) boxes (back to back)
- the cube is created if the cursor is blue, and if the cursor is green, then no
- the player has three variants of jumps - straight by pressing the spacebar, through one box (short) - WSDA and spacebar, and through two boxes (long) - WSDA clamped the shift and then a spacebar.

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update 04/04/18 - exaples 22, new 1
/box_game/box_game01.blend #little experiment to create a simple game - a box game - by Nikolas Manchul, this is licensed under a CC0 1.0 Universal (CC0 1.0)

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link

Good luck in your creative work!


(Nick Manchul) #55

Hi again.
I once again walked along Mars City, and I saw a flashing lamp with a glow, and I decided to make my own example - in a hurry …
Now I have a room from Marsius City, with a flashing button.



A bit similar to another variant (old and for all known)?

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update 10/04/18 - exaples 23, new 1
flash_lamp/flash_lamp01.blend #simple lamp flashing effect - by Nikolas Manchul, this is licensed under a CC0 1.0 Universal (CC0 1.0)

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link

Good luck in your creative work!

p.s. when creating this example, I did not use static screenshots as reference, everything was created on the principle - everything is in my head. This principle is the result of the experience gained with the repeated passage of some computer games.


(Nick Manchul) #56

OK, I was thinking something here, and I started doing something … but for “something” I need models - that’s my first model and an open section.



license:
All the work that is in this folder is licensed under a Creative Commons Attribution 3.0 Unported License (CC BY 3.0).
So you are free to share, modify and adapt it for your needs, and even use it for commercial use.
https://creativecommons.org/licenses/by/3.0/deed.en
In each folder with models there is a folder ‘work’ - there is proof of authorship, source files.
You can also use the source files as a tutorial.

=======================

change:update 11/04/18 - exaples 1, new 1
01-models/sign_exit/sign_exit01.blend #signboard EXIT - by Nikolas Manchul (under CC BY 3.0)
=======================

link

Good luck in your creative work.

p.s this work was created on the principle - everything from my head (memory).


(ThePajlok) #57

Amazing work, man! I tried your examples and I’m impressive


(Nick Manchul) #58

No problem man, I’ll try to do something else with a good license and on this old engine … already no one needs.:sunglasses:
Do not forget, my examples have a special license - my examples, these are your examples.
Thank you.


(Nick Manchul) #59

Hello to everyone.
I hasten to report to you that I have power :thinking:
Seriously, I made a simple example for the test of this unnecessary and weak engine - there are still 60 FPS on my calculator, and I can add more cubes. When you jump, the cubes take off in the air for a certain time - and nothing complicated, but everything turned out quite interesting …

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update 11/05/18 - exaples 24, new 1
/power/power01_cube.blend #a simple example of managing many objects using a single script and a test of physics (performance) in BGE - by Nikolas Manchul, this is licensed under a CC0 1.0 Universal (CC0 1.0)

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link

Good luck in your creative work!


(Mauzz) #60

I believe that you did it aware of what happens, you thought that there was no bad intention and it may be true, but it is also true that you break the most basic rules of the ethics and ideology of free software and computer freedom

it would have to be of slow learning to not realize that you can have problems when spreading works with material that is not of your authority or property and of which you do not own neither a license nor a direct permission of the owner

what about head hunters jajajajaja that Rudolf the reindeer creates, or white snow, I do not, and I only have one year 6 months as a blender user and I know the most basic rules such as not using what is not my author without permission


(Nick Manchul) #61

If you are talking about those textures and some scripts … so I myself realized that I had copyright infringement.
But I know even one singer of the European (known), so for her it was news that the blend file is laid out without specifying a license, is completely copyrighted by the author.
I do not violate the concept of free software, but on ready-made solutions (even though they are simple ones), just put a free license, also with permission to study and create your content.
And you’ve missed everything - and bounty hunters, like swindling on a particularly large scale, that there are violations of the Law.
You try to take me by the nose in the plane - you yourself are to blame.
But there are specialists, hypnosis, and chemical influence on a person. I know perfectly well what is mental (visual) programming … They did not bring a single person into the mousetrap.
And MartinZ, he generally destroys all, and leads to his Unity …
I do not like people like you …
There is another problem, it is in the plane of the Spear of Destiny, in the hands of every Bishop - illegally, they can even kill a person.
…your words for destruction, not for the Law.

p.s. I explained to many people the problem of copyright - many. And some sites with “free” textures even closed.


(Nick Manchul) #62

Hello again to everyone.
So I made a simple effect of directed particles in the tunnel, plus a very simple effect of dirt on the lenses.

It turned out quite beautiful … if you want, you can add one more empty to increase the number of particles. It all works fast …

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update 13/05/18 - exaples 25, new 1
/particles_in_the_air/particles_in_the_air01.blend #an example of a simple effect of directed particles, plus a primitive effect of dirt on lenses - by Nikolas Manchul, this is licensed under a CC0 1.0 Universal (CC0 1.0)

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link

Good luck in your creative work!


(Nick Manchul) #63

Hello everyone, as always.
I here did another “quick job” - an optical sight. This decision turned out to be quite strange … with the zoom of the plane, and without the HUD scene. The zoom of the camera is controlled through a script.

I did not eliminate the problem of double sound when switching to optical targeting mode, because one of the reasons is the understanding that such a solution should be made by the shader … But the solution is fairly stable - there are no bugs. Then, if it turns out, I need to review the BGE API shaders.

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update 15/05/18 - exaples 26, new 1
/optical_sight/optical_sight01.blend #example of an optical sight - by Nikolas Manchul, this is licensed under a CC0 1.0 Universal (CC0 1.0)

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link

Good luck in your creative work!


(Nick Manchul) #64

Hello.

I use Lubuntu 18.04 - faster, probably only DOS (с) :roll_eyes:.
Installation of the OS itself and all the necessary licensed programs for creativity, probably takes no more than two hours, and everything is very easy ( or 35-45 min).
This is done using an automatic installation script - if you are a Linux user with experience, then you probably have it yourself.
For more help, see the header in the script. The best solution for poor artists, or loving of GNU (GPL), or economical people, or adhering to a principle of copyright (not pirates, or spiritually free people) - is KIT of all the necessary software for the studio and / or creativity of individuals, for $ 0, and without violating the Law.
Professionalism / level of the final product (quality), depends personally on your skill - in KIT there is no limit.

link

I wish you success in your creative work.


(Nick Manchul) #65

Hey.
I think it will be more interesting:

===========
CC0 1.0 Universal (CC0 1.0)
Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/

No Copyright:
The person who associated a work with this deed has dedicated the work to the public domain by waiving all of his or her rights to the work worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law.
You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission. See Other Information below.

Other Information:

  • In no way are the patent or trademark rights of any person affected by CC0, nor are the rights that other persons may have in the work or in how the work is used, such as publicity or privacy rights.
  • Unless expressly stated otherwise, the person who associated a work with this deed makes no warranties about the work, and disclaims liability for all uses of the work, to the fullest extent permitted by applicable law.
  • When using or citing the work, you should not imply endorsement by the author or the affirmer.

=========
This is for all works, except where not specified a different license.

Thank you for attention.


(Nick Manchul) #66

Hello everyone.
Here are some simple examples of disabling animation of objects when they are not visible from the camera.

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update 30/05/18 - exaples 28, new 2
/stop_start_animation_frustum/start_stop_animations01 #start stop animation, in cases out of camera - by Nikolas Manchul, this is licensed under a CC0 1.0 Universal (CC0 1.0)
/stop_start_animation_frustum/start_stop_animations02 #start stop animation, in cases out of camera - by Nikolas Manchul, this is licensed under a CC0 1.0 Universal (CC0 1.0)

======================
link

I wish you successful creative work.

p.s. who played in Mirror’s Edge©, with the camera on his back, did not see if they turn off the animation of the flags when you back to them :rofl: ? By the way, Mirror’s Edge © is a great game, very much on the level, although the first version is old enough already.


(Nick Manchul) #67

It’s me again … hello.
I’m doing a little order in the TMP folder, and here’s the first ordering - a check point for the player’s position - very convenient, versatile and simple. Checkpoints can still be added a lot …

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update 30/05/18 - exaples 29, new 1
/check_point_position/check_point01.blend #Checkpoint by player position - by Nikolas Manchul, this is licensed under a CC0 1.0 Universal (CC0 1.0)

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link

I wish you successful creative work.

p.s. how do you think, how best to upload screens, in what format JPG or PNG. Simply, PNG is three times, four or more (depends on the degree of compression) times larger in size. And if there are tens of thousands, or a hundred thousand, or even a million of them, is this a significant size for the site server? A place, it’s money :briefcase:.


(Nick Manchul) #68

Hi.
So I cleaned up one more example of my temporary folder and made a simple example - a camera zoom.

minus one to victory … :confused:

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update 30/05/18 - exaples 30, new 1
/camera_zoom/camera_zoom01.blend #example of camera zoom - by Nikolas Manchul, this is licensed under a CC0 1.0 Universal (CC0 1.0)

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link

I wish you successful creative work.


(Nick Manchul) #69

…and one more example - changing the textures loaded into the texture slot using a simple shader.

and another minus one …

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update 30/05/18 - exaples 31, new 1
/change_texture/change_texture01.blend #simple shader “texture change” - by Nikolas Manchul, this is licensed under a CC0 1.0 Universal (CC0 1.0)

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link

I wish you successful creative work.


(Nick Manchul) #70

Once I had to do (adjust) the transparency of the texture with the alpha channel, and here’s the simple as the BGE solution itself.

-1

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update 31/05/18 - exaples 32, new 1
/transparency/transparency_colour_alfa01.blend #Turn on/off the transparency of an object with an alpha channel - by Nikolas Manchul, this is licensed under a CC0 1.0 Universal (CC0 1.0)

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link

I wish you successful creative work.


(Nick Manchul) #71

Hey.
I here helped one person at the Ukrainian forum - БУ - an example of enabling / disabling functions - following an object, repeating the rotation and scaling. The example is not complex, but it can come in handy.

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update 07/06/18 - exaples 33, new 1
/rotate_scale_move/rotate_scale_move01.blend #an example of enabling / disabling functions - following an object, repeating the rotation and scaling - by Nikolas Manchul, this is licensed under a CC0 1.0 Universal (CC0 1.0)

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link

I wish you successful creative work.


(Nick Manchul) #72

Hello everybody.
Today I came up with examples of a vacuum bomb.

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update 08/06/18 - exaples 34, new 1
/vacuum_bomb/vacuum_bomb01.blend #a simple example of a vacuum bomb - by Nikolas Manchul, this is licensed under a CC0 1.0 Universal (CC0 1.0)

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link

I wish you successful creative work.