Is there any way to run an executible with some form of console status window or something I can use to help trace bugs that can only be tested in a Blender exe?
I am using Pygame for the soundtrack, and my code used to work fine but now in the newest Blender version, it doesn’t. I have no idea why, because I cannot test pygame from within the blender environment where I at least have a ‘trace’ console window displaying any errors etc. that occur.
It is such a hassle to not be able to use .mp3s in Blender’s built in audio support
GAA this is maddening! Do I need to download a new version of Pygame for Blender 2.41? And if I do where do I get the necessary Pygame files? I just installed the newest pygame setup (it required python 2.4 so I installed that) - but it doesnt have pygame.mixer etc and I have no idea where to begin. I just need to be able to add music and sounds to my game w/out it ending up being over a GB or more because Blender will only read WAV files.
If I can’t get this to work can I at least cause Blender to wait a set amount of time before looping a WAV etc. then I could use a few short WAVs w/ different delays to ‘create’ a sort of soundtrack with them?