I’ve noticed the game is running smoothly on a good machine, for example:2GHz with a NVIDIA Quadro 4 700xGL, 1GB Ram.
But the same game would be much slower on an old pc such as:
P4 450 with Matrox G400, 768Mb Ram. The game speed is not acceptable at all.
Any ideas?
When the game is running,
Is there a script function that allow you to put a piece of mesh into a sleep mode so it won’t be calculated by the engine? and a script function that allow you to wake up a piece of mesh so it will be calculated by the game engine? If this could be achieved, the designer could have a good work around method to improve frame rate.
Whoa, are you sure that those specs on that computer are right, the one that runs slow? P4 450… er, there is no pentium 4 that’s below 1.2ghz, and that can’t be 4.5 ghz, so what are you talking about. Also, how much video memory is in that matrox G400? You’ll need at least a 16mb vid card for playing blender games (or any other games for that matter).
But if the ram is 768mb and you ahve a 16mb gfx card you should be having no trouble in blender. I ran it on my Pentium 3 500mhz comp wiht a 16mb ATI Rage 128 with 128mb of ram fine, so you should be having no problems.
Yeah game speed. Ok in this topic we are talking about speed up a game, but I’ve a really strange question. Is there a way to slowdown the game engine? Like when I hit enter, the whole game will slow down like in Max Payne (sort of bullettime) Is this possible with python scripting? because this would be an awesome effect for a 3th person shooter. :o
I’ll hope someone knows if it could be done and how.
toggle dynamics for involved objects every frame?
leave off for more frames to go slower…
(would look really bad if you had a slow framerate)
you could also change the linear velocity, gravity, and forces to suit the new time’s speed. That would be more work.
I am curious how I can take my framerate down to say, 4 fps when my hadware acceleration rarely lets it go below 30… (is there a static linked blender for windows?)