Hey everyone, I had posted this in finished projects, not realizing there was a game engine resources forum, so here it is again. I just finished up putting together a .blend file to allow a friend of mine to render 3d models as limited color old school orthographic game sprites. I thought it might be a worthwhile tool to toss up here for anyone else wanting to create similar things through blender.
Through the compositing nodes you are able to adjust color depth, outline blending, outline thickness, and sprite size.
The example materials show how to set up materials with diffuse ramps that are influenced by lighting but aren’t blended so you have absolute control over the colors that are being used.
Probably real limited uses for something like this, but hey you never know.
SpriteCreator.blend (707 KB)