Game Techniques
Intro - Hi I’m working a game project and I feel like “Blender” is the godsend. I’ve been trying to learn how to make games forever going from learning C/C++ to making midi files and even “Photoshop” stuff. I quickly realized programming in C/C++ was a hard long learning curve that I just had to put on pause without seeing the results of my imagination and lost hope.
With “Blender” I was able to make a plane and cone and move the cone around with the keyboard in minutes.
With my ideas flowing out of control I quickly got discouraged with the limitations of blender and started asking myself questions.
After reading and watching many tutorials and forums I was able to get many questions answered, but many kind of still in the grey area.
1 – When you make a game and “save game as a runtime”. Can I put the runtime (game.exe) and the blender DLL’s on a disk and sell it without worrying about GPL or someone changing my game a bit and selling it?
2 – Regarding ”Blender GLSL Materials” and draw type: texture. Is that everything that I will see after making a runtime? I mean; are there materials that will not show up until I make a runtime or is it what I see, is what I get?
3 – Is there a list of Materials and effects that show in game so I know what kind of materials I can use to make my game look good as possible (materials that show without rendering)? Example: Bump/Normal mapping, reflections, transparency, waves/water animation and particles.
4 – The project I want is something similar to the game “Little Big Planet”, just way smaller rooms/stages where it will take only 10 seconds to run from the start to the end and then load the next area(like a block on a street) and will only have jump, move up, down, right, left, kick and punch.
4a – With a fixed camera to the player character with no zoom in and out would I be able to create the same amount of detail graphics or should I think about exporting meshes and use a different game engine?
4b – What types of Meshes/Objects should be used for such and such. Is it ideal to have the whole stage one mesh or a mesh for the ground and one for a building ext.?
4c – Is it good or bad to mix quads and polys?
4d – What are the limitations of blender game engine. Example: 40 different animations of your charators movements and special moves. (jump, jump while walking, jump while running, jump while running and punching ext.)
Please don’t flame me for spelling, grammar or just being a noob blender’er. This is my first post and I’m excited to start my 2 year project and even though my answers are out there I’m hoping I can get some great responses that may help others too