My game textures look way diferent from render to game and i dont know why (or if its normal).
there’s probably no way to make them render exactly the same, I’ve tried. If you arn’t already, try a material with ‘texface’.
What that mean??
here’s my opinion;
what game engine are you using? It’s hard to match what you have in software render with real time render.
If the texture looks out of place in game engine, you might want to make sure that the UV is set up properly for the object.
PS im kinda new at this
Game textures will never look like a render- the renderer contains lots of fancy stuff like raytracing that would slow down the game engine. Could you be a little more specific on what the problem is?