would it at all be possible to implement new graphic shaders like stencil and normal maps into the game blender or just have blender use directx or opengl shaders? [total newb when it comes to this stuff]
yes
but not with publisher 2.25
it is likely to happen in the future, how or when I have no answers for
wants very badly to be able to implement toon shading like that of Zelda Wind Waker…drools at Nintendo
i thought somone already did that for tuhopuu
Tuhopuu was very unstable for me, not that it crashes alot, but in that it never seems to allow me to enter realtime mode, nor can I see anything in the realtime buttons window, and I can only get the outline part to work, not the lighting style that everthing is either a light or dark shade
I think Hos coded cel shaded for enji befor. i saw a demo on it once. ill have to ask him about it
yep. its in tuhopuu1 not 2 http://bebop.cns.ualberta.ca/~cwant/toonGL/toon-enji2.jpg thats how it looks. it uses enji not ketsji. and is only in tuhopuu1 maybe if enji is in 2.32 version of blender he can impliment it again.