the blender player dosen’t work !
in fullscreen it quits when escape is pressed
i hope you know what to change (i got it from some thread)
source\gameengine\GamePlayer\ghost\GPG_Application.cpp
bool GPG_Application::handleKey(GHOST_IEvent* event, bool isDown)
{
bool handled = false;
MT_assert(event);
if (m_keyboard)
{
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
GHOST_TEventKeyData* keyData = static_cast<GHOST_TEventKeyData*>(eventData);
if (fSystem->getFullScreen()) {
if (keyData->key == GHOST_kKeyEsc) {
m_exitRequested = KX_EXIT_REQUEST_OUTSIDE;
}
}
m_keyboard->ConvertEvent(keyData->key, isDown);
handled = true;
}
return handled;
}
lines 790 through 807 in source\gameengine\GamePlayer\ghost\GPG_Application .cpp
remove the underlined text