Gameboy advance

This is my second serious model that i worked with it’s a simple gameboy advance i want constructive criticism, i like it very much and i think it’s nice for a second model that i really tried to make good.

http://img291.imageshack.us/img291/4958/gameboyljuszc4.jpg

http://img109.imageshack.us/img109/5751/gameboymrkql9.jpg

ha, thats fun. i would suggest a little work on the buttons.(to this is finished projects) overall, very nice
Peace
Drew

It looks like there are too man tri’s.

yeah, around the edge of the screen, i just noticed that

Vote please =D

The image of the game needs to not be blurred like that. Your modelling looks pretty messy, I noticed some crinkles and stuff.

Shouldn’t the power light give off… light? Also, I reccomend remoddeling the arrowpad. And try using SubSurf next time you model.

Very very nice modelling. Could I suggest using a hemi light, then having a spotlight that only casts shadows? That way you can have soft, not complelety black shadows!

Apart from needing improvement on lighting though, very nice work!

-Chris

Thanks for all replys and constructive criticisms i will try figure out how to use lightning in a good way and such stuff and i don’t know how to model with subsurf i just thought it was meant as a smoothing device or something like that.

subsur is a modfier in the modifier stacks. it smooths and subdivides. great for organic/smooth models

Nice work! Play a bit with ambient occlusion and try subdiv modeling.