Gameboy Color





Gameboy Color Created in Blender 3.0 with Eevee and Cycles rendering engine.
Check out on Artstation: https://www.artstation.com/artwork/8w1wgw
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6 Likes

looks great! nice clean topo too by the looks of things. you should check out rendering a freestyle edge pass to get some nice topology renders and show off your hard work. This guy has a tutorial that’s like a min long https://youtu.be/a5s1zktx2c0

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Thank You!! Glad You like it!! And yes, creating the model with right topology was the mission. I saw so many artists creating it with booleans which didn’t feel right. And thanks for the tutorial, i didn’t know about this technique.

I featured you on BlenderNation, have a great weekend!

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Thanks Bart :cowboy_hat_face:

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Very nice rendering.

I admit that I have a little sore-spot for these devices because, when I was a kid in high school, and was sitting in the lunch room waiting for “the morning bell” to ring, everybody in the room seemed to have one and was playing it … all at the same time. You can imagine the cacophonous sound of that! :smiley:

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Thank You!!
Yeaa those glorious times!! :grinning: