It’s not an exhausting read by any means, but lays out all of the critical and important points for people who are of the “I’m gonna make an MMO” type that are quite common in some GE-oriented communities and why they’re probably going to set themselves up for failure if they actually start trying to make one.
And this coming from an actual MMO dev. that works for a large studio. So if you’re new to the world of game creation and want to make that MMO you’ve been dreaming of, be aware of the reality that is in this article for I’ve seen more than enough dreams on this forum falling onto the rocks because that dream was to make an MMO.
So should you attempt to make an MMO, especially as a first project? Read and find out.