Gamma not the same in viewport, and viewportrender animation

Hi !
WHen I’m rendering an animation from the viewport with Eeevee … the image ( gamma ?) looks different …
Anyone has this problem ? or an idea ?

It is a combination of two things:

  1. An intentional change in 2.82 to not do (time expensive) CPU color management when using Viewport Render Animation and an 8-bit format. This is to allow animators to quickly to an animation playblast at the expense of color accuracy. Personally I think this should be an option users can control. Rendering to a 16 or 32 bit format or using Viewport Render Image are unaffected.
  2. There is a bug in 2.83+ that affects all viewport renders. See this bug report: