hi everybody
I have created one character in blender and at this time is only model without any texture and sculpt but soon i will make its texture & sculpt .
I wish enjoy it.
click on picture to get large picture.
Thank you for see it.
hi everybody
I have created one character in blender and at this time is only model without any texture and sculpt but soon i will make its texture & sculpt .
I wish enjoy it.
click on picture to get large picture.
Thank you for see it.
Looks good - are you going to add legs?
I would smooth out the point in the chest just in front of the arm.
I cant see any pictures
Thank you so much.
this is another picture of Gandel.
Thank you
I will send another picture with texture & sculpt
Thank you
Really nice , I love the design of your character.
Looking very promising, do we know that character from somewhere or is it your own creation?
Oh, this is âGandelâ not âGrendelâ lol silly me, cant read. lol
But yeah, this looks good, i like the little one hanging from the cieling!
On another noteâŚthe object mode wire-frame(especially with subsurf on) doesnt help at allâŚit doesnt show anything, especially from an angle like that. I see ppl posting these for some reasonâŚdont, not like that at least!
So for all of you, plz plz plz do this: If you are asked for a wire/want to post one, you need to either go to edit-mode and take a screenshot of that, or do what this tut teaches you: http://vimeo.com/5659666
hi
[LoopyShane](http://blenderartists.org/forum/member.php?u=43374) <b>Reply</b> : it do not have any legs.
Loolarge Reply : its own design and his correct name is Gandel ,G A N E L.
DDD Reply : ok I sent edit mode screenshot pictures.:yes:
Now Abut modeling : I can say that for this model i use poly to poly( extrusion )method because this method allows for a lot of freedom in where you place vertices at the beginning of the modeling process , its sweet way to create model white better detail
and i begun from eye.I have used Sculpt Grab many time.
Will you reply to me that what is its model good.
Thanks everybody that see my character and reply to me.
hi every body
I have been creating the Gandel texture and with sculpt make some normal map .
i create two UV map once for head and another UV for body and create normal map for head and body but i canât add tow normal map in character in additional i use multi UV map but it donât work.only one normal map add to character.
i have question that is way for solving it?
my character is from any view.
sorry for my English.
Funny - I looked at this a couple of days ago.
Two methods exist for using multiple uv maps per model, whether for bump or colour etcâŚ
The easiest seems to be use a different material for each section, each material is assigned to the verts required and has itâs own image texture mapped to uvâs. In the material settings there are buttons to assign the selected material to the selected verts.
The other way (using multiple uvlayouts) is to ensure all verts that you donât want effected by a uvlayout are merged together into one and locate them off the image and to use clip for the image mapping extension.
Pinning the merged verts can prevent them from moving when you re-unwrap.