GarageFarm.NET Academy Substance tutorials

Hey guys!

Mike here from GarageFarm.NET Academy.

I decided to create one topic for our Substance tutorials. We release them on a regular basis, so will share them all here.

Here they are:

Creating an Xbox Series X with Substance Designer | Part 1

In this series for Substance Designer, we’ll be going over how to procedurally model an Xbox Series X. We’ll be discussing how to set-up the project and its workflow, a couple of tips and tricks, and also how to properly render out our maps inside a 3D software like Blender. It’s the first part of mini-series from Amiel, expect more in the coming time!

Creating an Xbox Series X with Substance Designer | Part 2

In this continuation of our series for Substance Designer, we’ll be discussing how to add in the logo, carving out details, and adding in buttons procedurally. It’s the second part of the mini-series from Amiel, expect more in the coming time!

Creating an Xbox Series X with Substance Designer | Part 3

In this final part of our series for Substance Designer, we’ll be adding in the final touches on the material, setting up the textures in Blender, and going over how to set up tesselation and displacement for rendering inside Cycles.
Hope you will find it interesting !

Making Kimchi fried rice using Substance

In this video, we’ll be taking a look at how you can use Substance in order to create a quick render of some Kimchi fried rice!

Is UV unwrapping dead? Substance Painter Auto UVs

In this video, we’ll take a deep dive into Substance Painter’s Auto UVs feature and figure out the answer to the age-old question - Can we finally skip UV Unwrapping?

5 things you didn’t know about in Substance Painter

In this video, we’ll be discussing a couple of tips and tricks inside Painter that can help speed up your workflow!

Smart Materials in Substance Designer

In this video, we’ll be taking a look at why creating Smart Materials inside Substance Designer can help you make more flexible materials for your material library.

More are coming soon. If you have any feedback let me know here, on in the video’s comments. More coming soon :slight_smile:

Hi guys.

Andrew here from GarageFarm.NET Academy

I have another tutorial to share.

How to Create Painted Wood Planks in Substance Designer

In this video, Amiel will discuss the entire creation process of the painted wood planks material for the Holiday Cabin. This tutorial will help you to make your archviz scene as realistic as possible!

Table of contents:
00:00 - Introduction
00:11 - Project setup
00:40 - Creating the planks
02:36 - Using the Flood Fill Node
03:56 - Breaking down the shapes
09:14 - Importing the planks
10:46 - Pixel Processor
12:28 - Creating the Roughness Map
13:40 - Creating the Base Color Map
14:38 - Exposing Parameters

Hey guys.

Andrew here from GarageFarm.NET Academy

I would like to share another tutorial.

# 3 Useful Tips in Adobe Substance Designer

In this video, Amiel goes through the design process behind the dark wood planks material, 3 useful tips for making Substance Designer easier, and a sneak peek into the full material creation process!
This is the part of The Cabin Series - a saga where our artists created an archviz scene from the scratch, using a multi-software working system and sharing their effects with the audience! Every Monday and Friday we will upload new videos to its playlist

Hi guys! Andrew here from GarageFarm.NET Academy.

I have another tutorial to share.

Top 4 Tips for Switching to Quixel Mixer from a Substance user

In this video, Amiel will show you the best tips for switching to Quixel Mixer while also comparing it to Substance Painter and answering the question: Can Quixel Mixer and other third-party software be a viable alternative to Substance Painter for old and new artists?

Timestamps:
00:00 - Introduction
00:20 - Project setup
01:12 - Baking inside XNormal
03:34 - Creating a curvature map
05:20 - Importing maps
05:46 - Adding a material
06:30 - Opacity and emissive maps
07:00 - Exporting maps