Gargoyle - 3D Stylized Character

Created most of it in Blender. Sculpting, Retopo, UV unwrap, Rendering.
I did use Zbrush a bit though for sculpting some areas. Texturing was done in substance painter. Also used photoshop for the compositing and combining of different angles.

Artstation
Instagram

5 Likes

I featured you on BlenderNation, have a great weekend!

1 Like

Thank you so much Bart <3

1 Like