Garish Growth (VFX Loop)

This VFX loop was created in Blender 2.91. It’s a study of adaptive subdivision for me. Everything is procedural (Material and Animation) other than bringing in the knotted torus which is a default shape in Blender. Rendered in Cycles with a RTX 2060, I used Optix settings for faster render times. The final results were composited in Blender. If you would like to see more images feel free to check out the link to my ArtStation. Thanks for taking the time to check this out, It’s my second time round creating a fairly in depth loop.

Artstation Link



Rendered at 2048 x 2048 you can set playback to 2160p. Right click the video and select loop to see the full effect.

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