Gathering textures makes HULK SMASH!!

I’d like to know if there is some way to gather a large assortment of textures at one time, as opposed to my current method:

1 Search “free textures”
2 Scour page after page for decent images
3 Right click, Save As
4 Right click, Save As
5 Right click, Save As

. . . repeat until time itself ends.

There must be an easier way (I hope).

Any ideas?

There used to be www.fantasticarts.com which had texture packs but something happened to them. But you could probably still download the files as they were merely ED2K links. Just use either shareaza or emule or edonkey and try searching for “Textures.Sky.vol1.Fantasticarts.com” minus the quotes or “Textures.Wood.vol01.Fantasticarts.com” or “Textures.Rock.vol02.Fantasticarts.com” on edonkey

Eyes.vol01.Fantasticarts.com
Fabric.vol01.Fantasticarts.com
Metal.vol01.Fantasticarts.com
Planet.vol01.Fantasticarts.com
Rock.vol01.Fantasticarts.com
Rock.vol02.Fantasticarts.com
Textures.ExtremeTile.Vol1.Fantasticarts.com
Textures.Nebula.vol01.Fantasticarts.com
Textures.Skin.vol01.Fantasticarts.com
Textures.Sky.vol1.Fantasticarts.com
Textures.Wood.vol02.Fantasticarts.com
Wood.vol01.Fantasticarts.com

heres a big list of what to look for

Online texture collections are great resources but
why limmit your self to what you find on the internet?
Get a digital camera and good flatbed scanner so you can make your own textures if you want. You’ll have control over the resolution color exposure, etc. Not to mention the copywrite.

You’re going about it the wrong way; search for “texture wood.jpg”, “brick.png”, stuff like that.

If you’re any good with Python you may be able to modify this:

http://py.vaults.ca/apyllo.py?i=48200624

%<

I find textures, as needed. But the free “public” textures, you most likely have to right-click and save. It can’t be that hard. Do what I do, anytime you save a texture, save a copy of it in a folder. pretty sood you’ll have a personal library.

I also use my scanner to scan all sorts of textures, labels, boxes etc… The digital camera comes in handy too.

Here’s a few quick links that I go to (other than Google and Yahoo images). These are in random order and I believe all of them are still good links.

http://www.weedhopper.org/Art/Textures_Woods.asp


https://blenderartists.org/forum/viewtopic.php?t=24738&start=0&postdays=0&postorder=asc&highlight=sky%20probe
http://www.freenaturepictures.com/sky-pictures.html
http://www.planit3d.com/source/texture_files/textures.htm
http://www.grsites.com/textures/new-t003.shtml

On this one, click PARENT directory for more!
http://www.cs.cmu.edu/afs/cs.cmu.edu/project/anim-2/tex/wood/

http://www.blackpagestoday.com/imagelib/sitebuilder/pictures/textures/seamless/stone/


http://www.mayang.com/textures/
http://www.absolutecross.com/graphics/
http://www.elfenvald.com/SeamlessTiles/index.html
http://www.digitalproducer.com/2002/03_mar/features/03_18/dptextures2.htm
http://www-users.cs.umn.edu/~mein/blender/plugins/texture.html
http://www.bettertextures.com/
http://www.grsites.com/textures/wood001.shtml
http://www.afflict.net/option_1/option_1.htm
http://www.grsites.com/textures/

http://www.3dcafe.com/asp/texturestopical1.asp
http://www.allin3d.com/

Wow, thank you all for the great tips and info, this’ll help me out a lot.

Matter of fact, I do have a digital camera and scanner, and that would be a lot more fun that scouring the web. One other question: is it difficult to make tileable textures out of your own images?

Good question. I’d like to find software designed to help you manually create seamless tiles.

I found this article on seamless tiles…
http://graphicssoft.about.com/library/weekly/aa080499p2.htm

Here’s aPLUGIN for PaintShop Pro that can do what the above says…
http://www.btinternet.com/~cateran/simple/

Here’s what I have been doing in the past
Symetrical objects, like bricks on a wall or street, are semi-easy. Eaven random stone. Organice textures are harder to by hand too. PaintsgopPro (v4.12) has a “Seamless-Tile mode”. but in my opinion is good for certain textures.

Gimp also has a “make seamless” function, but it works by rotating and tiling the texture with alpha --meaning your results may vary.

In all cases, a little bit of hand editing is probably going to be needed --just stay away from the edges.