Personal project I’m working on
Current progress (16-dec-2016)
Head sculpt :
Retopo started:
Personal project I’m working on
Current progress (16-dec-2016)
Head sculpt :
Nice.
Are those sharp edges on brows creasing or the result of extra loops?
Thanks
I didn’t use any creasing, it’s just the result of extra loops
Hand modeled. Still 100% quads but I might clean the topology a bit more.
Time taken so far : ~22 hours
Cool Character! But I am confused… is it a lion with ducklegs crossed over with a human? It´s quite a strance creature, if thats what you´re going for, great! Otherwise I think the head looks great, but the body doesn´t fit it very well. The neck is very strong and muscular, but the rest of the body doesn´t look muscular at all… Anyway, great project, keep it going!
Thakn you!
it’s actually an otter, that’s why it has membranes between the fingers and it looks like duck feet.
I’m trying a stylized feel, and while this makes it look a bit odd and different from an actual otter, I’m perfectly okay with it.
And yeah, the neck does look a bit muscular , I’ll see if I can find anything that works better
Did you bake the fur because this will be rendered realtime? (game asset etc.)
You might want to consider adding a specularity map to reflect the fur characteristic. I honestly don’t know what sort of texture that needs to be, I just know the spec looks wrong now. Having said that I have seen very similar style (spec like above, not compensated for fur) used in children’s shows on TV.
@muhuk real-time wasn’t my main goal, I just wanted to elimitate particle hair as it used all my available RAM, and this reduced memory usage from 4GB to 300MB, so yeah I’m happy with it now.(real-time rendering is a plus, I kept it “compatible” as an additional goal )
I totally agree with the spec, it looks wrong, but I left that the way it is because I kind of liked the plastic anisotropic effect, it almost reminds me of 3D prints lol. I can easily bake a “correct” specularity map when I have time, but I’ll leave it like that for now
I like the modeling topology! the sculpting stands out as the best for me. The body proportions, lighting and fur I believe need some more research and work.
Thank you, I’ll try to work more on it