Hello. For my game I was thinking of applying the blur filter when you pause the game and have an overlay scene appear, so the background appears out of focus. My problems are:
- The blur filter isn’t strong enough. I need it to blur more.
- I am pretty sure the blur filter will blur the whole screen including any overlay scenes.
So my question is this: How do you make a stronger blur effect? (For other purposes too, like a hit shader) And is it possible to “render to texture” the scene and then apply a gaussian blur to it and then apply an overlay pause scene? And if so, how would I go about this?