Gaz M3 - An entry to a modeling challenge

Hi everyone!

Last month, I entered an online modeling challenge. Theme was ‘Weapon of Mass Destruction’. Result is yet to be announced but I am not much apprehensive about it. Several issues cropped up and I couldn’t devote time as I should have.

Okay, I would like to ‘re-post’ my WIPs here to get some constructive feedback. Or shall I provide the URL link to redirect to the original thread? Any suggestion will be well percieved.

Here is a chaotic art of the same.

Okay, I have finally decided to re-post my WIPs as I guess some people may not like to be re-directed to a different forum/site.

I was thinking of a military vehicle as a Weapon of Mass Destruction. As I want my vehicle to be gigantic and as a common perception that every human-made vehicle is inspired from a living creature (for example, Submarine from Whale, I zeroed on Dinosaurs and Mammoths (both extinct now), finally decided on the latter.

Normally, mammoths used to be huge (12-16 feet tall), but I decided to built it around 30 feet high. I want my vehicle to be multipurpose with every body parts having certain features than being a redundant spares. This is an unmanned vehicle, mainly used in land warfare. It’s controlled through satellite communication. The armature limbs are dual-powered by hydraulics and mechanical gears for faster movement. The engines lies at the belly with powerful ventricular system. The features are labeled with proper annotations, but the most important one is that it can create massive explosion, when it mixes very high voltage of electric charges with ‘gaz’ ray and targeted by close-in long distance cameras (not shown on the picture above).

Stealth and Armour:
Most of the body material is made up of thick titanium plates to give strength, anti-corrosive and light-weight as the same time. Along the base line, it have an array of automatic machine guns to prevent sabotage, and to make it more invincible it will have a nuclear-shield to counter-attack any kind of missile attack.

The name is derived from a Hindi word ‘गज’ (Devanāgarī Script: pronounced as Ga-aj) which means elephant, but you might think that this is inspired from mammoth not elephant! So, I added M3 (three Ms from mammoth).

Here is what I have achieved after working for a couple of weeks for this challenge and was my final submission. I would have loved to work more on the details and rendering out a more dynamic pose but I have had some other priorities at that point in time.

I will come up with my ‘makings’ in my next few updates, thank you for watching.

After a kind of prologue, here I will be presenting you with the makings now. I have already completed the modeling part, so if anyone’s having critique please don’t shy away to give your feedback while in the making or finished result. I may apply those valuable inputs form you in my next future projects.

So, here is the first phase. It may seem weird, but I have developed this method for my approach of modeling from scratch without any reference image.

Thank you for watching.

Here comes the second phase. Nothing more to say.

Thank you, to all those silent watchers, who are following my thread. Hope, you’ll have something to comment at some point in time.

Thank you for uploading your work. It was very fascinating to watch you work on it. Do you record yourself modeling often?

I don’t have much to say, unfortunately. Since you didn’t really get to “finish” it in a complete way that I could consume, there is no “critique” to give. I can critique things such as color, composition, anatomy and perspective in a finished render (for a human or animal subject, not a robot mammoth, heh). My background is in 2d, not 3d, after all. That said, what kind of feedback are you looking for specifically?

It’s always pleasure sharing work (where I have used Blender extensively) with fellow blender-heads, glad you liked it. And yes, I developed this habit recently but not always a regular routine. Recording/screen-casting the workflow helps a bit, you can look back sometimes and see what you have done wrong or could have been done in much easier way.

It’s okay, that you prefer to give critique only on finished ‘version’ but what I have visioned this project to be called ‘finally done’ when I get to animate and produce something that I can relish for long time and that’s going to be a few weeks if not months. It’s good to know that you have a profound knowledge of color, composition, anatomy and so forth. So, you can help me by instructing with the proportions for the time-being. There is nothing much with the topology/edge-flow here (in hard-surface modeling) but it’s somewhat inevitable in any form of modeling. Therefore, any suggestion/advise/critique/comment is always welcome. In the similar context as in previous para I would like to know if someone behold my workflow and it triggers your mind “hey… hey… he’s doing the same mistake/odd thing that I have done 2-3 years ago”, please guide me on that part too.

The third phase - there is much more work involved than what you see in this particular time-lapse.

Okay, now I will be re-working on those ‘crappy’ legs. I got a common feedback/critique that I should rethink about the legs and feet in particular.

Here is what I thought of, while modeling out the legs in first place.

Now, it’s the time to give more importance to the aesthetics part of the things than it’s functionality. Let’s see what I can come up with.

That’s what I wanted to know. I’m guessing there haven’t been many comments partially because that info wasn’t clear. Hopefully now other people watching know what to give input on.

Unfortunately, I’m new to blender and 3d in general, so workflow is the last thing you want my advice on, hehe. Good luck