This is my latest artwork, gazing constellations. I think it is visually the most striking work I have done so far and I am really happy with it! It Also is really not that complex to be honest and i am happy about, how effective I managed to work.
First and foremost: it barely uses any image textures. pretty much all Materials used here are procedural (including the sky) and I could not be more happy with it. So enjoy some examples of the shaders, I’ve used:
Here’s some iterations this project went trough …
On the creatures
The Creatures are both actually pretty low-poly and use a clever UV-based texturing method, that basically let’s you bypass any texture painting by just placing your UV-coordinates on the appropriate spot on a flat gradient texture.
And yes, I deliberately did not spend too much effort on the things, that were just going to be blurry in the foreground anyways
That’s why when all scene lights are on, my project admittedly looks a lot less spectacular.
But I like it this way. I don’t want to get things perfect, I want them to be as good as they need so I can get more projects done!
Licenses:
When I don’t upload it to blenderartists, this project uses a Creative Commons Attribution Share Alike License. Have a look at my twitter to get the original artwork without the silly disclaimer.
I also use Sunset Mountain (model) and a “tree” (model and textzre) by Enrico Labarile as well as a lantern and small fungi creatures from “tt” by luyssport (each CC-BY-4.0)
If you’re curious about the silly disclaimer I have put here, feel free to read this Thread on blenderartists and creative Commons Licenses. I have high hopes this will get resolved soon
Edit: sorry, I accidentally hit the post button to early.